#include "xaudiopacketaligned.h" XAudioPacketAligned::XAudioPacketAligned() : XAsset() , mBuffer() , mBufferSize(0) , mLoopCount(0) , aXmaLoop() , mContext() { SetName("Audio Packet Aligned"); } XAudioPacketAligned::~XAudioPacketAligned() { } void XAudioPacketAligned::ParseData(XDataStream *aStream) { qint32 bufferPtr = aStream->ParseInt32(QString("%1 buffer ptr").arg(GetName())); mBufferSize = aStream->ParseUInt32(QString("%1 buffer size").arg(GetName())); mLoopCount = aStream->ParseUInt32(QString("%1 loop count").arg(GetName())); for (int i = 0; i < 6; i++) { XAudioXmaLoopRegion loop; loop.ParseData(aStream); } qint32 contextPtr = aStream->ParseInt32(QString("%1 context ptr").arg(GetName())); if (bufferPtr) { aStream->readRawData(mBuffer.data(), mBufferSize); } if (contextPtr) { mContext = aStream->ParseInt8(QString("%1 context").arg(GetName())); } } void XAudioPacketAligned::Clear() { mBuffer.clear(); mBufferSize = 0; mLoopCount = 0; aXmaLoop.clear(); mContext = '\0'; }