#include #include #include #include "autotest_cod.h" #include "compression.h" class AutoTest_COD5_PS3 : public AutoTest_COD { Q_OBJECT const QString EXPORT_DIR = "./exports/cod5/PS3"; private slots: void initTestCase(); void testDecompression_data(); void testDecompression(); void testCompression_data(); void testCompression(); void testFactory_data(); void testFactory(); void cleanupTestCase(); }; void AutoTest_COD5_PS3::initTestCase() { // Ensure the exports directory exists. createDirectory(EXPORT_DIR); } void AutoTest_COD5_PS3::testDecompression_data() { AutoTest_COD::testDecompression_data(); } void AutoTest_COD5_PS3::testDecompression() { QFETCH(QString, fastFilePath); QFile testFastFile(fastFilePath); QVERIFY2(testFastFile.open(QIODevice::ReadOnly), qPrintable("Failed to open test fastfile: " + fastFilePath)); const QByteArray testFFData = testFastFile.readAll(); testFastFile.close(); // Validate header QVERIFY2(testFFData.size() > 12, "FastFile too small to contain header"); QByteArray header = testFFData.left(8); QVERIFY2(header == "IWffu100", "Invalid FastFile header!"); QDataStream headerStream(testFFData.mid(8, 6)); headerStream.setByteOrder(QDataStream::BigEndian); qint32 version; qint16 identifier; headerStream >> version >> identifier; QVERIFY2(version == 387, "Unsupported game version"); QByteArray decompressed; int pos = 12; // Loop until EOF or invalid chunk while (pos <= testFFData.size()) { // Read 2-byte BIG-ENDIAN chunk size quint16 chunkSize; QDataStream chunkStream(testFFData.mid(pos, 2)); chunkStream.setByteOrder(QDataStream::BigEndian); chunkStream >> chunkSize; pos += 2; if (chunkSize == 0 || pos + chunkSize > testFFData.size()) { qWarning() << "Invalid or incomplete chunk detected, stopping."; break; } const QByteArray compressedChunk = testFFData.mid(pos, chunkSize); decompressed.append(Compression::DecompressDeflate(compressedChunk)); pos += chunkSize; } // Write decompressed .zone file QFileInfo fi(fastFilePath); QString outputFileName = fi.completeBaseName() + ".zone"; QString outputFilePath = QDir(EXPORT_DIR).filePath(outputFileName); QFile outputFile(outputFilePath); QVERIFY2(outputFile.open(QIODevice::WriteOnly), qPrintable("Failed to open output file for writing: " + outputFilePath)); outputFile.write(decompressed); outputFile.close(); } void AutoTest_COD5_PS3::testCompression_data() { AutoTest_COD::testCompression_data(); } void AutoTest_COD5_PS3::testCompression() { QFETCH(QString, zoneFilePath); QFile zoneFile(zoneFilePath); QVERIFY2(zoneFile.open(QIODevice::ReadOnly), qPrintable("Failed to open zone file: " + zoneFilePath)); QByteArray decompressedData = zoneFile.readAll(); zoneFile.close(); QFileInfo fi(zoneFilePath); QString originalFFPath = QDir(getFastFileDirectory()).filePath(fi.completeBaseName() + ".ff"); QFile originalFile(originalFFPath); QVERIFY2(originalFile.open(QIODevice::ReadOnly), qPrintable("Failed to open original .ff file: " + originalFFPath)); QByteArray originalFFData = originalFile.readAll(); originalFile.close(); QByteArray header = originalFFData.left(12); QByteArray recompressedData = header; // Split decompressed data into chunks (optional: same size as original or fixed 0x4000) const int chunkSize = 0x4000; int offset = 0; while (offset < decompressedData.size()) { QByteArray chunk = decompressedData.mid(offset, chunkSize); offset += chunk.size(); QByteArray compressedChunk = Compression::CompressDeflate(chunk); quint16 length = static_cast(compressedChunk.size()); // Write 2-byte big-endian chunk size recompressedData.append(static_cast((length >> 8) & 0xFF)); recompressedData.append(static_cast(length & 0xFF)); // Write compressed chunk recompressedData.append(compressedChunk); } // No terminator chunk needed if original didn't have one // Save new file QString recompressedFilePath = QDir(EXPORT_DIR).filePath(fi.completeBaseName() + ".ff"); QFile recompressedFile(recompressedFilePath); QVERIFY2(recompressedFile.open(QIODevice::WriteOnly), qPrintable("Failed to write recompressed file.")); recompressedFile.write(recompressedData); recompressedFile.close(); // Validate byte-for-byte match QCOMPARE(recompressedData, originalFFData); } void AutoTest_COD5_PS3::testFactory_data() { AutoTest_COD::testFactory_data(); } void AutoTest_COD5_PS3::testFactory() { QFETCH(QString, fastFilePath); const QString testName = "Factory ingest: " + fastFilePath; FastFile* fastFile = FastFileFactory::Create(fastFilePath); const QString game = fastFile->GetGame(); bool correctGame = game == "COD5"; if (!correctGame) { recordResult(testName, false); } QVERIFY2(correctGame , qPrintable("Factory parsed wrong game [" + game + "] for fastfile: " + fastFilePath)); const QString platform = fastFile->GetPlatform(); bool correctPlatform = platform == "PS3"; if (!correctPlatform) { recordResult(testName, false); } QVERIFY2(correctPlatform , qPrintable("Factory parsed wrong platform [" + platform + "] for fastfile: " + fastFilePath)); recordResult(testName, true); } void AutoTest_COD5_PS3::cleanupTestCase() { // Any cleanup if necessary. } // Don't generate a main() function #include "autotest_cod5_ps3.moc"