#include "zonefile_cod12_pc.h" ZoneFile_COD12_PC::ZoneFile_COD12_PC() : ZoneFile() { pSetType(0, ASSET_TYPE_PHYSPRESET); pSetType(1, ASSET_TYPE_PHYS_CONSTRAINTS); pSetType(2, ASSET_TYPE_DESTRUCTIBLE_DEF); pSetType(3, ASSET_TYPE_XANIMPARTS); pSetType(4, ASSET_TYPE_XMODEL); pSetType(5, ASSET_TYPE_XMODEL_MESH); pSetType(6, ASSET_TYPE_MATERIAL); pSetType(7, ASSET_TYPE_COMPUTE_SHADER_SET); pSetType(8, ASSET_TYPE_TECHNIQUE_SET); pSetType(9, ASSET_TYPE_IMAGE); pSetType(10, ASSET_TYPE_SOUND); pSetType(17, ASSET_TYPE_LIGHT_DEF); pSetType(21, ASSET_TYPE_FONT_ICON); pSetType(23, ASSET_TYPE_WEAPON); pSetType(27, ASSET_TYPE_CG_MEDIA_TABLE); pSetType(28, ASSET_TYPE_PLAYER_SOUNDS_TABLE); pSetType(29, ASSET_TYPE_PLAYER_FX_TABLE); pSetType(30, ASSET_TYPE_SHARED_WEAPON_SOUNDS); pSetType(31, ASSET_TYPE_ATTACHMENT); pSetType(32, ASSET_TYPE_ATTACHMENT_UNIQUE); pSetType(33, ASSET_TYPE_WEAPON_CAMO); pSetType(34, ASSET_TYPE_CUSTOMIZATION_TABLE); pSetType(35, ASSET_TYPE_CUSTOMIZATION_TABLE_FEIMAGES); pSetType(36, ASSET_TYPE_CUSTOMIZATION_TABLE_COLOR); pSetType(38, ASSET_TYPE_FX); pSetType(47, ASSET_TYPE_RAWFILE); pSetType(48, ASSET_TYPE_STRINGTABLE); pSetType(49, ASSET_TYPE_STRUCTURED_TABLE); pSetType(50, ASSET_TYPE_LEADERBOARD_DEF); pSetType(51, ASSET_TYPE_DDL); pSetType(54, ASSET_TYPE_SCRIPT_PARSE_TREE); pSetType(55, ASSET_TYPE_KEY_VALUE_PAIRS); pSetType(56, ASSET_TYPE_VEHICLE); pSetType(58, ASSET_TYPE_VEHICLE_TRACER); pSetType(60, ASSET_TYPE_SURFACE_FX_TABLE); pSetType(61, ASSET_TYPE_SURFACE_SOUND_DEF); pSetType(62, ASSET_TYPE_FOOTSTEP_TABLE); pSetType(63, ASSET_TYPE_ENTITY_FX_IMPACTS); pSetType(64, ASSET_TYPE_ENTITY_SOUND_IMPACTS); pSetType(66, ASSET_TYPE_VEHICLE_FX_DEF); pSetType(67, ASSET_TYPE_VEHICLE_SOUND_DEF); pSetType(69, ASSET_TYPE_SCRIPT_BUNDLE); pSetType(70, ASSET_TYPE_SCRIPT_BUNDLE_LIST); pSetType(71, ASSET_TYPE_RUMBLE); pSetType(74, ASSET_TYPE_AIM_TABLE); pSetType(75, ASSET_TYPE_ANIM_SELECTOR_TABLE); pSetType(76, ASSET_TYPE_ANIM_MAPPING_TABLE); pSetType(77, ASSET_TYPE_ANIM_STATE_MACHINE); pSetType(78, ASSET_TYPE_BEHAVIOR_TREE); pSetType(79, ASSET_TYPE_BEHAVIOR_STATE_MACHINE); pSetType(81, ASSET_TYPE_S_ANIM); pSetType(82, ASSET_TYPE_LIGHT_DEF); pSetType(83, ASSET_TYPE_BIT_FIELD); pSetType(84, ASSET_TYPE_SURFACE_SOUND_DEF); pSetType(85, ASSET_TYPE_SURFACE_FX_TABLE); pSetType(86, ASSET_TYPE_RUMBLE); pSetType(89, ASSET_TYPE_AIM_TABLE); pSetType(90, ASSET_TYPE_MAP_TABLE); pSetType(91, ASSET_TYPE_MAP_TABLE_LOADING_IMAGES); pSetType(92, ASSET_TYPE_MEDAL); pSetType(93, ASSET_TYPE_MEDAL_TABLE); pSetType(94, ASSET_TYPE_OBJECTIVE); pSetType(95, ASSET_TYPE_OBJECTIVE_LIST); pSetType(100, ASSET_TYPE_LASER); pSetType(101, ASSET_TYPE_BEAM); pSetType(102, ASSET_TYPE_STREAMER_HINT); } ZoneFile_COD12_PC::~ZoneFile_COD12_PC() { } bool ZoneFile_COD12_PC::Load(const QByteArray aFileData) { return true; }