#include "xmaterialvertexshaderprogram.h" XMaterialVertexShaderProgram::XMaterialVertexShaderProgram() : XAsset() //, mVertexShader() , mLoadDef() { } XMaterialVertexShaderProgram::~XMaterialVertexShaderProgram() { } void XMaterialVertexShaderProgram::Clear() { //mVertexShader.Clear(); mLoadDef.Clear(); } void XMaterialVertexShaderProgram::ParseData(QDataStream *aStream) { mLoadDef.ParseData(aStream); }