#include "xmaterialvertexshader.h" #include "xmaterialvertexshaderprogram.h" XMaterialVertexShader::XMaterialVertexShader() : XAsset() , mName() , mProgram() { } void XMaterialVertexShader::Clear() { } void XMaterialVertexShader::ParseData(QDataStream *aStream) { if (GetPtr() == -1) { mName.ParsePtr(aStream, false); mProgram.ParseData(aStream); mName.ParseData(aStream); mProgram.ParseData(aStream); } }