// Xbox 360 texture archive (Sniper Elite, AVP, etc.) // Direct Asura archive (not compressed) type xbox360_textures [root, display="Xbox 360 Textures"] byteorder BE { criteria { require _ext == "xbox360_textures"; // Asura signature: "Asura " (8 bytes) require ascii(bytesat(0, 8)) == "Asura "; } // Parse as Asura archive archive = parse_here("asura_archive"); archive = archive [ui, display="Asura Archive"]; }