// Sprite/Scene file (Big Endian, Sniper Elite, AVP, etc.) // Direct Asura archive type spBE [root, display="Sprite/Scene (Big Endian)"] byteorder BE { criteria { require _ext == "spbe"; // Asura signature: "Asura " (8 bytes) require ascii(bytesat(0, 8)) == "Asura "; } // Parse as Asura archive archive = parse_here("asura_archive"); archive = archive [ui, display="Asura Archive"]; }