// Entity file (Sniper Elite, AVP, etc.) // Direct Asura archive with LFSR list chunks type ent [root, display="Entity"] byteorder BE { criteria { require _ext == "ent"; // Asura signature: "Asura " (8 bytes) require ascii(bytesat(0, 8)) == "Asura "; } // Parse as Asura archive archive = parse_here("asura_archive"); archive = archive [ui, display="Asura Archive"]; }