#include "xgfxworldvertexdata.h" XGfxWorldVertexData::XGfxWorldVertexData() : XAsset() , mVertices() , mWorldVertexBuffer() { SetName("GFX World Vertex Data"); } XGfxWorldVertexData::~XGfxWorldVertexData() { } void XGfxWorldVertexData::Clear() { mVertices.clear(); mWorldVertexBuffer.Clear(); } void XGfxWorldVertexData::ParseData(XDataStream *aStream) { if (GetPtr() == -1) { qint32 worldVertexPtr; *aStream >> worldVertexPtr; mWorldVertexBuffer.ParseData(aStream); } }