#ifndef ZONEFILE_COD8_WII_H #define ZONEFILE_COD8_WII_H #include "zonefile.h" class ZoneFile_COD8_Wii : public ZoneFile { public: ZoneFile_COD8_Wii(); ~ZoneFile_COD8_Wii(); bool Load(const QByteArray aFileData) override; Utils::AssetType AssetStrToEnum(const QString aAssetType) override; }; #endif // ZONEFILE_COD8_WII_H