#ifndef XSRFTRIANGLES_H #define XSRFTRIANGLES_H #include "xasset.h" #include class XSrfTriangles : public XAsset { public: explicit XSrfTriangles(); ~XSrfTriangles(); virtual void ParseData(QDataStream* aStream) override; virtual void Clear() override; private: int mVertexLayerData; int mFirstVertex; quint32 mVertexCount; quint32 mTriCount; int mBaseIndex; QVector3D mTopMipMins; QVector3D mTopMipMaxs; }; #endif // XSRFTRIANGLES_H