#include "xpathnodetree.h" XPathNodeTree::XPathNodeTree() : XAsset() , mAxis(0) , mDist(0.0f) , mInfo(new XPathNodeTreeInfo()) { } XPathNodeTree::~XPathNodeTree() { delete mInfo; } void XPathNodeTree::ParseData(QDataStream *aStream) { if (GetPtr() == -1) { *aStream >> mAxis >> mDist; // Skip reading the union directly from the stream // We'll assume we're parsing as children by default for (int i = 0; i < 2; ++i) { qint32 treePtr; *aStream >> treePtr; } } } void XPathNodeTree::Clear() { mAxis = 0; mDist = 0.0f; mInfo->Clear(); } int XPathNodeTree::GetAxis() const { return mAxis; } void XPathNodeTree::SetAxis(int axis) { mAxis = axis; } float XPathNodeTree::GetDist() const { return mDist; } void XPathNodeTree::SetDist(float dist) { mDist = dist; } XPathNodeTreeInfo* XPathNodeTree::GetInfo() const { return mInfo; } void XPathNodeTree::SetInfo(XPathNodeTreeInfo *info) { if (mInfo != nullptr) { delete mInfo; } mInfo = new XPathNodeTreeInfo(*info); }