#ifndef XGFXBRUSHMODELWRITABLE_H #define XGFXBRUSHMODELWRITABLE_H #include "xasset.h" #include class XGfxBrushModelWritable : public XAsset { public: XGfxBrushModelWritable(); ~XGfxBrushModelWritable(); virtual void ParseData(QDataStream* aStream) override; virtual void Clear() override; private: QVector3D mMins; QVector3D mMaxs; }; #endif // XGFXBRUSHMODELWRITABLE_H