#include "xcollisionaabbtree.h" XCollisionAabbTree::XCollisionAabbTree() : XAsset() , mOrigin() , mHalfSize() , mMaterialIndex(0) , mChildCount(0) , mTreeIndex() { } XCollisionAabbTree::~XCollisionAabbTree() { } void XCollisionAabbTree::ParseData(QDataStream *aStream) { if (GetPtr() == -1) { *aStream >> mOrigin[0] >> mOrigin[1] >> mOrigin[2] >> mHalfSize[0] >> mHalfSize[1] >> mHalfSize[2] >> mMaterialIndex >> mChildCount; // Parse union mTreeIndex.ParseData(aStream); } } QVector3D XCollisionAabbTree::GetOrigin() const { return mOrigin; } void XCollisionAabbTree::SetOrigin(QVector3D aOrigin) { mOrigin = aOrigin; } QVector3D XCollisionAabbTree::GetHalfSize() const { return mHalfSize; } void XCollisionAabbTree::SetHalfSize(QVector3D aHalfSize) { mHalfSize = aHalfSize; } quint32 XCollisionAabbTree::GetMaterialIndex() const { return mMaterialIndex; } void XCollisionAabbTree::SetMaterialIndex(quint32 aIndex) { mMaterialIndex = aIndex; } quint32 XCollisionAabbTree::GetChildCount() const { return mChildCount; } void XCollisionAabbTree::SetChildCount(quint32 count) { mChildCount = count; } XCollisionAabbTreeIndex& XCollisionAabbTree::GetTreeIndex() { return mTreeIndex; } void XCollisionAabbTree::SetTreeIndex(const XCollisionAabbTreeIndex& aTreeIndex) { mTreeIndex = aTreeIndex; }