#include "xsunflare.h" XSunflare::XSunflare() : XAsset() , mHasValidData(false) , mSpriteMaterial(new XMaterial()) , mFlareMaterial(new XMaterial()) , mSpriteSize(0.0f) , mFlareMinSize(0.0f) , mFlareMinDot(0.0f) , mFlareMaxSize(0.0f) , mFlareMaxDot(0.0f) , mFlareMaxAlpha(0.0f) , mFlareFadeInTime(0) , mFlareFadeOutTime(0) , mBlindMinDot(0.0f) , mBlindMaxDot(0.0f) , mBlindMaxDarken(0.0f) , mBlindFadeInTime(0) , mBlindFadeOutTime(0) , mGlareMinDot(0.0f) , mGlareMaxDot(0.0f) , mGlareMaxLighten(0.0f) , mGlareFadeInTime(0) , mGlareFadeOutTime(0) , mSunFxPosition() { } XSunflare::~XSunflare() { } void XSunflare::ParseData(QDataStream *aStream) { } void XSunflare::Clear() { }