#ifndef ASSETMAP_H #define ASSETMAP_H #include "animparts.h" #include "xmodel.h" #include "material.h" #include "materialpixelshader.h" #include "materialtechset.h" #include "gfximage.h" #include "soundalias.h" #include "soundcurve.h" #include "loadedsound.h" #include "clipmap.h" #include "comworld.h" #include "gameworld.h" #include "mapent.h" #include "gfxworld.h" #include "gfxlightdef.h" #include "gfximage.h" #include "font.h" #include "menulist.h" #include "menudef.h" #include "xlocalizeentry.h" #include "weapondef.h" #include "xsounddriverglobals.h" #include "effectdef.h" #include "effecttable.h" #include "xrawfile.h" #include "xstringtable.h" struct AssetMap { QVector animations; QVector models; QVector materials; QVector pixelShaders; QVector techSets; QVector gfxWorlds; QVector gfxLightDefs; QVector images; QVector sounds; QVector soundCurves; QVector loadedSounds; QVector clipMaps; QVector comWorlds; QVector gameWorldSPs; QVector gameWorldMPs; QVector mapEntities; QVector fonts; QVector menuLists; QVector menuDefinitions; QVector localizeEntries; QVector weaponDefinitions; QVector soundDrivers; QVector effectDefinitions; QVector impactTables; QVector rawFiles; QVector stringTables; }; #endif // ASSETMAP_H