#include "fastfile_cod5.h" #include "zonefile_cod5.h" #include "utils.h" #include "compressor.h" #include "statusbarmanager.h" #include #include FastFile_COD5::FastFile_COD5() { } FastFile_COD5::~FastFile_COD5() { } bool FastFile_COD5::Load(const QString aFilePath) { StatusBarManager::instance().updateStatus("Loading COD5 Fast File w/path", 1000); if (aFilePath.isEmpty()) { return false; } // Check fastfile can be read QFile *file = new QFile(aFilePath); if (!file->open(QIODevice::ReadOnly)) { qDebug() << QString("Error: Failed to open FastFile: %1!").arg(aFilePath); return false; } // Decompress fastfile and close const QString fastFileStem = aFilePath.section("/", -1, -1); SetStem(fastFileStem); if (!Load(file->readAll())) { qDebug() << "Error: Failed to load fastfile: " << fastFileStem; return false; } file->close(); // Open zone file after decompressing ff and writing return true; } bool FastFile_COD5::Load(const QByteArray aData) { StatusBarManager::instance().updateStatus("Loading COD5 Fast File w/data", 1000); QByteArray decompressedData; // Create a QDataStream on the input data. QDataStream fastFileStream(aData); fastFileStream.setByteOrder(QDataStream::LittleEndian); // Parse header values. SetCompany(pParseFFCompany(&fastFileStream)); SetType(pParseFFFileType(&fastFileStream)); SetSignage(pParseFFSignage(&fastFileStream)); SetMagic(pParseFFMagic(&fastFileStream)); quint32 version = pParseFFVersion(&fastFileStream); SetVersion(version); const QString platformStr = pCalculateFFPlatform(version); SetPlatform(platformStr); SetGame("COD5"); // For COD5, simply decompress from offset 12. decompressedData = Compressor::DecompressZLIB(aData.mid(12)); QFile testFile("exports/" + GetStem() + ".zone"); if(testFile.open(QIODevice::WriteOnly)) { testFile.write(decompressedData); testFile.close(); } FF_PLATFORM platform = FF_PLATFORM_NONE; if (platformStr == "PC") { platform = FF_PLATFORM_PC; } else if (platformStr == "360") { platform = FF_PLATFORM_XBOX; } ZoneFile_COD5 zoneFile; zoneFile.Load(decompressedData, GetStem() + ".zone", platform); SetZoneFile(std::make_shared(zoneFile)); return true; }