#include "xassetheader.h" #include "zonefile.h" XAssetHeader::XAssetHeader() : XAsset() , mAssetType() , mAssetPtr(0) , mZoneFile(nullptr) { } XAssetHeader::XAssetHeader(ZoneFile *aZoneFile) : XAsset() , mAssetType() , mAssetPtr(0) , mZoneFile(aZoneFile) { } XAssetHeader::~XAssetHeader() { } void XAssetHeader::ParseData(QDataStream *aStream) { quint32 rawAssetType; *aStream >> rawAssetType >> mAssetPtr; mAssetType = mZoneFile->GetType(rawAssetType); } void XAssetHeader::Clear() { mAssetType = ASSET_TYPE_NONE; mAssetPtr = 0; } XAssetType XAssetHeader::GetAssetType() const { return mAssetType; } qint32 XAssetHeader::GetAssetPtr() const { return mAssetPtr; }