#include "xweapondef.h" XWeaponDef::XWeaponDef() : XAsset() { SetType(ASSET_TYPE_WEAPON); SetName("Weapon Definition"); } XWeaponDef::~XWeaponDef() { } void XWeaponDef::ParseData(XDataStream *aStream) { if (GetPtr() == -1) { mInternalName = XString::ParseCustom(aStream); mDisplayName = XString::ParseCustom(aStream); mOverlayName = XString::ParseCustom(aStream); } } void XWeaponDef::Clear() { }