#include "xwaterwritable.h" XWaterWritable::XWaterWritable() : XAsset() , mFloatTime(0) { SetName("Water Writable"); } XWaterWritable::~XWaterWritable() { } void XWaterWritable::ParseData(XDataStream *aStream) { Q_UNUSED(aStream); // TODO: Fill in XWaterWritable::ParseData } void XWaterWritable::Clear() { mFloatTime = 0; }