#include "xtexturedesc.h" XTextureDesc::XTextureDesc() : XAsset() , mResourceType() , mWidth(0) , mHeight(0) , mDepth(0) , mFormat() , mRowPitch(0) , mSlicePitch(0) , mBitsPerPixel(0) , mWidthInBlocks(0) , mHeightInBlocks(0) , mDepthInBlocks(0) , mBytesPerBlock(0) , mExpBias(0) , mFlags(0) , mMultiSampleType() { SetName("Texture Description"); } XTextureDesc::~XTextureDesc() { } void XTextureDesc::Clear() { } void XTextureDesc::ParseData(XDataStream *aStream) { Q_UNUSED(aStream); // TODO: Fill in XTextureDesc::ParseData }