#include "xsurfacecollisionaabb.h" XSurfaceCollisionAabb::XSurfaceCollisionAabb() : XAsset() , mMins(3) , mMaxs(3) { SetName("Surface Collision AABB"); } void XSurfaceCollisionAabb::ParseData(XDataStream *aStream) { *aStream >> mMins[0] >> mMins[1] >> mMins[2] >> mMaxs[0] >> mMaxs[1] >> mMaxs[2]; } void XSurfaceCollisionAabb::Clear() { }