#include "xstreamfilename.h" XStreamFileName::XStreamFileName() : XAsset() , mFileIndex(0) , mInfo() { SetName("Stream File Name"); } XStreamFileName::~XStreamFileName() { } void XStreamFileName::ParseData(XDataStream *aStream) { Q_UNUSED(aStream); // TODO: Fill in XStreamFileName::ParseData } void XStreamFileName::Clear() { mFileIndex = 0; mInfo.Clear(); }