#include "xsrftriangles.h" XSrfTriangles::XSrfTriangles() : XAsset() , mVertexLayerData(0) , mFirstVertex(0) , mVertexCount(0) , mTriCount(0) , mBaseIndex(0) , mTopMipMins() , mTopMipMaxs() { SetName("Surface Triangles"); } XSrfTriangles::~XSrfTriangles() { } void XSrfTriangles::ParseData(XDataStream *aStream) { Q_UNUSED(aStream); // TODO: Fill in XSrfTriangles::ParseData } void XSrfTriangles::Clear() { mVertexLayerData = 0; mFirstVertex = 0; mVertexCount = 0; mTriCount = 0; mBaseIndex = 0; mTopMipMins = QVector3D(); mTopMipMaxs = QVector3D(); }