#include "xpathnodedynamic.h" XPathNodeDynamic::XPathNodeDynamic() : XAsset() , mOwner() , mFreeTime(0) , mValidTime(3) , mPlayerLostTime(0) , mLinkCount(0) , mOverlapCount(0) , mTurretEntNumber(0) , mUserCount(0) { SetName("Path Node Dynamic"); } XPathNodeDynamic::~XPathNodeDynamic() { } void XPathNodeDynamic::ParseData(XDataStream *aStream) { if (GetPtr() == -1) { mOwner.ParseData(aStream); mFreeTime = aStream->ParseInt32(QString("%1 free time").arg(GetName())); mValidTime[0] = aStream->ParseInt32(QString("%1 valid time 0").arg(GetName())); mValidTime[1] = aStream->ParseInt32(QString("%1 valid time 1").arg(GetName())); mValidTime[2] = aStream->ParseInt32(QString("%1 valid time 2").arg(GetName())); mPlayerLostTime = aStream->ParseInt32(QString("%1 player lost time").arg(GetName())); mLinkCount = aStream->ParseInt16(QString("%1 link count").arg(GetName())); mOverlapCount = aStream->ParseInt16(QString("%1 overlap count").arg(GetName())); mTurretEntNumber = aStream->ParseInt16(QString("%1 turret ent number").arg(GetName())); mUserCount = aStream->ParseInt16(QString("%1 user count").arg(GetName())); } } void XPathNodeDynamic::Clear() { mFreeTime = 0; mValidTime = QVector(); mPlayerLostTime = 0; mLinkCount = 0; mOverlapCount = 0; mTurretEntNumber = 0; mUserCount = 0; }