#include "xpathnode.h" XPathNode::XPathNode() : XAsset() { SetName("Path Node"); } void XPathNode::ParseData(XDataStream *aStream) { if (GetPtr() == -1) { mConstant.ParseData(aStream); mDynamic.ParseData(aStream); mTransient.ParseData(aStream); } } const XPathNodeConstant& XPathNode::GetConstant() const { return mConstant; } void XPathNode::SetConstant(const XPathNodeConstant& constant) { mConstant = constant; } const XPathNodeDynamic& XPathNode::GetDynamic() const { return mDynamic; } void XPathNode::SetDynamic(const XPathNodeDynamic& dynamic) { mDynamic = dynamic; } const XPathNodeTransient& XPathNode::GetTransient() const { return mTransient; } void XPathNode::SetTransient(const XPathNodeTransient& transient) { mTransient = transient; }