#include "xmaterialvertexdeclaration.h" XMaterialVertexDeclaration::XMaterialVertexDeclaration() : XAsset() , mStreamCount(0) , mHasOptionalSource(false) , mRouting() { SetName("Material Vertex Declaration"); } void XMaterialVertexDeclaration::Clear() { } void XMaterialVertexDeclaration::ParseData(XDataStream *aStream) { if (IsDebug()) { qDebug() << QString("[%1]").arg(aStream->device()->pos(), 10, 10, QChar('0')) << "Parsing data for " << XAssetTypeToString(GetType()); } if (GetPtr() == -1) { *aStream >> mStreamCount >> mHasOptionalSource; if (IsDebug()) { qDebug() << QString("[%1]").arg(aStream->device()->pos(), 10, 10, QChar('0')) << " mStreamCount = " << mStreamCount; qDebug() << QString("[%1]").arg(aStream->device()->pos(), 10, 10, QChar('0')) << " mHasOptionalSource = " << mHasOptionalSource; } mRouting.ParseData(aStream); } }