#include "xgputexturesizestack3d.h" XGpuTextureSizeStack3D::XGpuTextureSizeStack3D() : XAsset() , mWidth(0) , mHeight(0) , mDepth(0) { SetName("GPU Texture Size Stack 3D"); } void XGpuTextureSizeStack3D::ParseData(XDataStream *aStream) { Q_UNUSED(aStream); // TODO: Fill in XGpuTextureSizeStack3D::ParseData } void XGpuTextureSizeStack3D::Clear() { mWidth = 0; mHeight = 0; mDepth = 0; }