#include "xgputexturesize1d.h" XGpuTextureSize1D::XGpuTextureSize1D() : XAsset() , mWidth(0) { SetName("GPU Texture Size 1D"); } void XGpuTextureSize1D::ParseData(XDataStream *aStream) { Q_UNUSED(aStream); // TODO: Fill in XGpuTextureSize1D::ParseData } void XGpuTextureSize1D::Clear() { }