#include "xgfxscenedynbrush.h" XGfxSceneDynBrush::XGfxSceneDynBrush() : XAsset() , mInfo() , mDynEntId(0) { SetName("GFX Scene Dynamic Brush"); } XGfxSceneDynBrush::~XGfxSceneDynBrush() { } void XGfxSceneDynBrush::ParseData(XDataStream *aStream) { Q_UNUSED(aStream); // TODO: Fill in XGfxSceneDynBrush::ParseData } void XGfxSceneDynBrush::Clear() { }