#include "xgfxportalwritable.h" #include "xgfxportal.h" XGfxPortalWritable::XGfxPortalWritable() : XAsset() , mIsQueued(false) , mIsAncestor(false) , mRecursionDepth(0) , mHullPointCount(0) , mHullPointPtrs() , mHullPoints() , mQueuedParentPtr(0) , mQueuedParent(new XGfxPortal()) { SetName("GFX Portal Writable"); } XGfxPortalWritable::~XGfxPortalWritable() { } void XGfxPortalWritable::ParseData(XDataStream *aStream) { Q_UNUSED(aStream); // TODO: Fill in XGfxPortalWritable::ParseData } void XGfxPortalWritable::Clear() { }