#include "xgfxportal.h" #include "xgfxcell.h" XGfxPortal::XGfxPortal() : XAsset() , mWritable() , mPlane() , mCell(new XGfxCell()) , mVertices() , mVertexCount(0) , mHullAxis() { SetName("GFX Portal"); } XGfxPortal::~XGfxPortal() { } void XGfxPortal::ParseData(XDataStream *aStream) { Q_UNUSED(aStream); // TODO: Fill in XGfxPortal::ParseData } void XGfxPortal::Clear() { mWritable = XGfxPortalWritable(); mPlane.Clear(); mCell->Clear(); mVertices = QVector3D(); mVertexCount = 0; mHullAxis.clear(); }