#include "xgfximageloaddef.h" XGfxImageLoadDef::XGfxImageLoadDef() : XAsset() , mLevelCount(0) , mFlags(0) , mDimensions(3) , mFormat(0) , mTexture() { SetName("GFX Image Load Definition"); } XGfxImageLoadDef::~XGfxImageLoadDef() { } void XGfxImageLoadDef::ParseData(XDataStream *aStream) { *aStream >> mLevelCount >> mFlags >> mDimensions >> mFormat; mTexture.ParsePtr(aStream); } void XGfxImageLoadDef::Clear() { mLevelCount = 0; mFlags = 0; mDimensions = QVector(3); mFormat = 0; mTexture.Clear(); }