#include "xgfxbrushmodel.h" XGfxBrushModel::XGfxBrushModel() : XAsset() , mWritable() , mBounds() , mSurfaceCount(0) , mStartSurfIndex(0) { SetName("GFX Brush Model"); } XGfxBrushModel::~XGfxBrushModel() { } void XGfxBrushModel::ParseData(XDataStream *aStream) { Q_UNUSED(aStream); // TODO: Fill in XGfxBrushModel::ParseData } void XGfxBrushModel::Clear() { }