#include "xgameworldmp.h" #include "xstring.h" XGameWorldMp::XGameWorldMp() : XAsset() , mName() { SetType(ASSET_TYPE_GAMEWORLD_MP); SetName("Game World MP"); } XGameWorldMp::~XGameWorldMp() { } void XGameWorldMp::ParseData(XDataStream *aStream) { // Parse the name string if (GetPtr() == -1) { mName.ParsePtr(aStream); } } void XGameWorldMp::Clear() { mName.Clear(); }