#ifndef XDYNENTITYDEF_H #define XDYNENTITYDEF_H #include "xasset.h" #include "xfxeffectdef.h" #include "xgfxplacement.h" #include "xmodel.h" #include "xmodelpieces.h" enum XDynEntityType { DYNENT_TYPE_INVALID = 0x0, DYNENT_TYPE_CLUTTER = 0x1, DYNENT_TYPE_DESTRUCT = 0x2, DYNENT_TYPE_COUNT = 0x3, }; class XDynEntityDef : public XAsset { public: explicit XDynEntityDef(); ~XDynEntityDef(); void ParseData(XDataStream *aStream) override; void Clear() override; private: XDynEntityType mType; XGfxPlacement mPose; XModel mModel; quint32 mBrushModel; quint32 mPhysicsBrushModel; XFxEffectDef mDestroyFx; XModelPieces mDestroyPieces; XPhysPreset mPhysPreset; int mHealth; XPhysMass mMass; int mContents; }; #endif // XDYNENTITYDEF_H