#include "xcollisionpartition.h" XCollisionPartition::XCollisionPartition() : XAsset() , mTriCount(0) , mBorderCount(0) , mFirstTri(0) , mBorders() { SetName("Collision Partition"); } XCollisionPartition::~XCollisionPartition() { } void XCollisionPartition::ParseData(XDataStream *aStream) { if (GetPtr() == -1) { *aStream >> mTriCount >> mBorderCount; aStream->skipRawData(2); qint32 bordersPtr; *aStream >> mFirstTri >> bordersPtr; if (bordersPtr == -1) { for (int i = 0; i < mBorderCount; i++) { XCollisionBorder newBorder; newBorder.ParseData(aStream); mBorders.append(newBorder); } } } } void XCollisionPartition::Clear() { mTriCount = 0; mBorderCount = 0; mFirstTri = 0; mBorders = QVector(); }