#ifndef XCOLLISIONAABBTREE_H #define XCOLLISIONAABBTREE_H #include "xasset.h" #include "xcollisionaabbtreeindex.h" #include class XCollisionAabbTree : public XAsset { public: explicit XCollisionAabbTree(); ~XCollisionAabbTree(); void ParseData(XDataStream *aStream) override; void Clear() override; QVector3D GetOrigin() const; void SetOrigin(QVector3D aOrigin); QVector3D GetHalfSize() const; void SetHalfSize(QVector3D aHalfSize); quint32 GetMaterialIndex() const; void SetMaterialIndex(quint32 aIndex); quint32 GetChildCount() const; void SetChildCount(quint32 aCount); XCollisionAabbTreeIndex& GetTreeIndex(); void SetTreeIndex(const XCollisionAabbTreeIndex& aTreeIndex); private: QVector3D mOrigin; QVector3D mHalfSize; quint32 mMaterialIndex; quint32 mChildCount; XCollisionAabbTreeIndex mTreeIndex; }; #endif // XCOLLISIONAABBTREE_H