#include "xbrushwrapper.h" XBrushWrapper::XBrushWrapper() : XAsset() , mMins() , mContents(0) , mMaxs() , mNumSides(0) , mSides() , mAxialMaterialNum() , mBaseAdjacentSide() , mFirstAdjacentSideOffsets() , mEdgeCount() , mTotalEdgeCount(0) , mPlanes() { SetName("Brush Wrapper"); } void XBrushWrapper::ParseData(XDataStream *aStream) { Q_UNUSED(aStream); // TODO: Fill in XBrushWrapper::ParseData } void XBrushWrapper::Clear() { mMins = QVector3D(); mContents = 0; mMaxs = QVector3D(); mNumSides = 0; mSides.clear(); mAxialMaterialNum.clear(); mBaseAdjacentSide = 0; mFirstAdjacentSideOffsets.clear(); mEdgeCount.clear(); mTotalEdgeCount = 0; mPlanes.clear(); }