#include "xdynentitypose.h" XDynEntityPose::XDynEntityPose() : XAsset() , mPose() , mRadius(0.0f) { } XDynEntityPose::~XDynEntityPose() { } void XDynEntityPose::ParseData(QDataStream *aStream) { if (GetPtr()) { mPose.ParseData(aStream); *aStream >> mRadius; } } void XDynEntityPose::Clear() { mPose.Clear(); mRadius = 0.0f; }