#include "xphyspreset.h" XPhysPreset::XPhysPreset() : XAsset() , mNamePtr(0) , mName("") , mType(0) , mMass(0) , mBounce(0) , mFriction(0) , mBulletForceScale(0) , mExplosiveForceScale(0) , mSndAliasPrefixPtr(0) , mSndAliasPrefix("") , mPiecesSpreadFraction(0) , mPiecesUpwardVelocity(0) , mTempDefaultToCylinder(false) { SetType(ASSET_TYPE_PHYSPRESET); SetName("Phys Preset"); } XPhysPreset::~XPhysPreset() { } void XPhysPreset::ParseData(QDataStream *aStream) { } void XPhysPreset::Clear() { mNamePtr = 0; mName.clear(); mType = 0; mMass = 0; mBounce = 0; mFriction = 0; mBulletForceScale = 0; mExplosiveForceScale = 0; mSndAliasPrefixPtr = 0; mSndAliasPrefix.clear(); mPiecesSpreadFraction = 0; mPiecesUpwardVelocity = 0; mTempDefaultToCylinder = false; }