#include "xmaterialvertexdeclaration.h" XMaterialVertexDeclaration::XMaterialVertexDeclaration() : XAsset() , mStreamCount(0) , mHasOptionalSource(false) , mRouting() { } void XMaterialVertexDeclaration::Clear() { } void XMaterialVertexDeclaration::ParseData(QDataStream *aStream) { if (GetPtr() == -1) { *aStream >> mStreamCount >> mHasOptionalSource; mRouting.ParseData(aStream); } }