#include "xpathnodedynamic.h" XPathNodeDynamic::XPathNodeDynamic() : XAsset() , mOwner(new XSentientHandle()) , mFreeTime(0) , mValidTime() , mPlayerLostTime(0) , mLinkCount(0) , mOverlapCount(0) , mTurretEntNumber(0) , mUserCount(0) { } XPathNodeDynamic::~XPathNodeDynamic() { } void XPathNodeDynamic::ParseData(QDataStream *aStream) { if (GetPtr() == -1) { qint32 nodePtr; *aStream >> nodePtr >> mFreeTime >> mValidTime[0] >> mValidTime[1] >> mValidTime[2] >> mPlayerLostTime >> mLinkCount >> mOverlapCount >> mTurretEntNumber >> mUserCount; } } void XPathNodeDynamic::Clear() { mFreeTime = 0; mValidTime = QVector(); mPlayerLostTime = 0; mLinkCount = 0; mOverlapCount = 0; mTurretEntNumber = 0; mUserCount = 0; } XSentientHandle *XPathNodeDynamic::GetOwner() const { return mOwner; } void XPathNodeDynamic::SetOwner(XSentientHandle* owner) { mOwner = owner; } int XPathNodeDynamic::GetFreeTime() const { return mFreeTime; } void XPathNodeDynamic::SetFreeTime(int time) { mFreeTime = time; } QVector XPathNodeDynamic::GetValidTime() const { return mValidTime; } void XPathNodeDynamic::SetValidTime(QVector aValidTime) { mValidTime = aValidTime; } int XPathNodeDynamic::GetPlayerLostTime() const { return mPlayerLostTime; } void XPathNodeDynamic::SetPlayerLostTime(int time) { mPlayerLostTime = time; } short XPathNodeDynamic::GetLinkCount() const { return mLinkCount; } void XPathNodeDynamic::SetLinkCount(short count) { mLinkCount = count; } short XPathNodeDynamic::GetOverlapCount() const { return mOverlapCount; } void XPathNodeDynamic::SetOverlapCount(short count) { mOverlapCount = count; } short XPathNodeDynamic::GetTurretEntNumber() const { return mTurretEntNumber; } void XPathNodeDynamic::SetTurretEntNumber(short number) { mTurretEntNumber = number; } short XPathNodeDynamic::GetUserCount() const { return mUserCount; } void XPathNodeDynamic::SetUserCount(short count) { mUserCount = count; }