#include "xgfximage.h" XGfxImage::XGfxImage() : XAsset() , mMapType() , mTexture() , mSemantic(0) , mCardMemory() , mWidth(0) , mHeight(0) , mDepth(0) , mCategory(0) , mDelayLoadPixels(false) , mPixels() , mBaseSize(0) , mStreamSlot(0) , mStreaming(false) , mName("") { SetType(ASSET_TYPE_IMAGE); SetName("Image"); } XGfxImage::~XGfxImage() { } void XGfxImage::ParseData(QDataStream *aStream) { if (GetPtr() == -1) { *aStream >> mMapType; mTexture.ParseData(aStream); *aStream >> mSemantic; aStream->skipRawData(3); mCardMemory.ParseData(aStream); qint32 pixelsPtr; *aStream >> mWidth >> mHeight >> mDepth >> mCategory >> mDelayLoadPixels >> pixelsPtr >> mBaseSize >> mStreamSlot >> mStreaming; aStream->skipRawData(1); mName.ParsePtr(aStream); int variableSkip = 5; if (mDelayLoadPixels) { variableSkip = 2; } aStream->skipRawData(variableSkip); if (pixelsPtr) { aStream->readRawData(mPixels.data(), mCardMemory.GetPlatform()); } // TODO: This is wrong mTexture.ParseData(aStream); } } void XGfxImage::Clear() { }