type materialvertexshaderprogram [display="Material Vertex Shader Program"] { // On PC COD4, this is just a D3D shader pointer // No load def bytecode on PC - shaders are pre-compiled D3D bytecode i32 vertex_shader_ptr [ui, readonly, display="Vertex Shader Ptr"]; // NOTE: On console platforms, this would have a GfxVertexShaderLoadDef // but PC uses D3D compiled shaders directly }