type materialinfo [display="Material Info"] { i32 material_name_ptr [ui, readonly, display="Material Name Ptr"]; u8 game_flags [ui, readonly, display="Game Flags"]; u8 sort_key [ui, readonly, display="Sort Key"]; u8 texture_atlas_row_count [ui, readonly, display="Texture Atlas Row Count"]; u8 texture_atlas_column_count [ui, readonly, display="Texture Atlas Column Count"]; draw_surf = parse_here("gfxdrawsurf"); u32 surface_type_bits [ui, readonly, display="Surface Type Bits"]; u16 hash_index [ui, readonly, display="Hash Index"]; skip(2); // padding }