type materialconstantdef [display="Material Constant Def"] { u32 name_hash [ui, readonly, display="Name Hash"]; // Name is 12 bytes of raw data (null-padded string) name_bytes = read(12); name = ascii(name_bytes) [ui, readonly, display="Name"]; u32 literal_1 [ui, readonly, display="Literal 1"]; u32 literal_2 [ui, readonly, display="Literal 2"]; u32 literal_3 [ui, readonly, display="Literal 3"]; u32 literal_4 [ui, readonly, display="Literal 4"]; }