type gfxtexture [display="GFX Texture"] { // GfxTexture is a union of different texture types // For inline data (-1 or -2), parse load def i32 base_map_ptr [ui, readonly, display="Base Map Ptr"]; if (base_map_ptr == -1 || base_map_ptr == -2) { load_def = parse_here("gfximageloaddef"); } }