type gfxpixelshaderloaddef [display="GFX Pixel Shader Load Def"] { // Shader program bytecode u32 program_size [ui, readonly, display="Program Size"]; if (program_size > 0) { program = read(program_size) [ui, readonly, display="Program"]; } u32 micro_code_size [ui, readonly, display="Micro Code Size"]; // Note: micro_code_size is always 0 for PC platform if (micro_code_size > 0) { micro_code = read(micro_code_size) [ui, readonly, display="Micro Code"]; } }