type gfxlightdef [display="GFX Light Def"] { i32 name_ptr [ui, readonly, display="Name Ptr"]; // Attenuation (GfxLightImage) attenuation = parse_here("gfxlightimage"); u32 lmap_lookup_start [ui, readonly, display="LMap Lookup Start"]; // Parse name if inline if (name_ptr == -1) { name = cstring() [ui, readonly, display="Name"]; _name = name; } }